Searched refs:quadColors (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/gm/ |
D | drawatlascolor.cpp | 133 SkColor quadColors[numColors]; in onDraw() local 141 quadColors[i] = gColors[i]; in onDraw() 157 canvas->drawAtlas(atlas.get(), xforms, rects, quadColors, numColors, in onDraw() 161 canvas->drawAtlas(atlas.get(), xforms, rects, quadColors, numColors, in onDraw()
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/third_party/skia/src/gpu/ops/ |
D | FillRectOp.cpp | 129 GrProcessorAnalysisColor quadColors(iter->fColor); in finalize() local 132 quadColors = GrProcessorAnalysisColor::Combine(quadColors, iter->fColor); in finalize() 133 if (quadColors.isUnknown()) { in finalize() 145 auto result = fHelper.finalizeProcessors(caps, clip, clampType, coverage, &quadColors); in finalize() 150 if (quadColors.isConstant(&colorOverride)) { in finalize()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineVertexUtil.cpp | 907 const Vec4 quadColors[4] = in createOverlappingQuads() local 920 const Vec4& color = quadColors[quadNdx]; in createOverlappingQuads() 972 const Vec4 quadColors[4] = in createOverlappingQuadsDualSource() local 987 const Vec4& color0 = quadColors[quadNdx]; in createOverlappingQuadsDualSource()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 334 static void setPixelColors (const vector<Vec4>& quadColors, const Rect& region, const PosTexCoordQu… in setPixelColors() argument 341 const Vec4 color = quadColors[y*gridSize + x]; in setPixelColors() 366 vector<Vec4> quadColors (gridSize*gridSize); in computeReference() local 374 quadColors[ndx] = sample(texture, coord, lod, sampler); in computeReference() 377 setPixelColors(quadColors, dstRegion, grid, dst); in computeReference()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 429 static void setPixelColors (const vector<Vec4>& quadColors, const Rect& region, const PosTexCoordQu… in setPixelColors() argument 436 const Vec4 color = quadColors[y*gridSize + x]; in setPixelColors() 463 vector<Vec4> quadColors (gridSize*gridSize); in computeReference() local 471 quadColors[ndx] = sample(texture, coord, lod, sampler); in computeReference() 474 setPixelColors(quadColors, dstRegion, grid, dst); in computeReference()
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