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Searched refs:quadColors (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/gm/
Ddrawatlascolor.cpp133 SkColor quadColors[numColors]; in onDraw() local
141 quadColors[i] = gColors[i]; in onDraw()
157 canvas->drawAtlas(atlas.get(), xforms, rects, quadColors, numColors, in onDraw()
161 canvas->drawAtlas(atlas.get(), xforms, rects, quadColors, numColors, in onDraw()
/third_party/skia/src/gpu/ops/
DFillRectOp.cpp129 GrProcessorAnalysisColor quadColors(iter->fColor); in finalize() local
132 quadColors = GrProcessorAnalysisColor::Combine(quadColors, iter->fColor); in finalize()
133 if (quadColors.isUnknown()) { in finalize()
145 auto result = fHelper.finalizeProcessors(caps, clip, clampType, coverage, &quadColors); in finalize()
150 if (quadColors.isConstant(&colorOverride)) { in finalize()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineVertexUtil.cpp907 const Vec4 quadColors[4] = in createOverlappingQuads() local
920 const Vec4& color = quadColors[quadNdx]; in createOverlappingQuads()
972 const Vec4 quadColors[4] = in createOverlappingQuadsDualSource() local
987 const Vec4& color0 = quadColors[quadNdx]; in createOverlappingQuadsDualSource()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fVertexTextureTests.cpp334 static void setPixelColors (const vector<Vec4>& quadColors, const Rect& region, const PosTexCoordQu… in setPixelColors() argument
341 const Vec4 color = quadColors[y*gridSize + x]; in setPixelColors()
366 vector<Vec4> quadColors (gridSize*gridSize); in computeReference() local
374 quadColors[ndx] = sample(texture, coord, lod, sampler); in computeReference()
377 setPixelColors(quadColors, dstRegion, grid, dst); in computeReference()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fVertexTextureTests.cpp429 static void setPixelColors (const vector<Vec4>& quadColors, const Rect& region, const PosTexCoordQu… in setPixelColors() argument
436 const Vec4 color = quadColors[y*gridSize + x]; in setPixelColors()
463 vector<Vec4> quadColors (gridSize*gridSize); in computeReference() local
471 quadColors[ndx] = sample(texture, coord, lod, sampler); in computeReference()
474 setPixelColors(quadColors, dstRegion, grid, dst); in computeReference()