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Searched refs:quadLayoutDepthBuffer (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DQuadRasterizer.cpp171 if(!state.quadLayoutDepthBuffer) in rasterize()
187 if(!state.quadLayoutDepthBuffer) in rasterize()
222 if(!state.quadLayoutDepthBuffer) in rasterize()
DPixelProcessor.hpp45 bool quadLayoutDepthBuffer : 1; member
DPixelProcessor.cpp1015 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp412 if(!state.quadLayoutDepthBuffer) in depthTest()
431 if(!state.quadLayoutDepthBuffer) in depthTest()
683 if(!state.quadLayoutDepthBuffer) in writeDepth()
702 if(!state.quadLayoutDepthBuffer) in writeDepth()
718 if(!state.quadLayoutDepthBuffer) in writeDepth()