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Searched refs:quadsInDraw (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/src/gpu/ops/
DQuadPerEdgeAA.cpp487 int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) { in IssueDraw() argument
512 SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads); in IssueDraw()
520 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, in IssueDraw()
524 int numIndicesToDraw = quadsInDraw * numIndicesPerQuad; in IssueDraw()
527 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad - 1; // inclusive in IssueDraw()