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Searched refs:queue_sparse (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_screen.h173 VkQueue queue_sparse; member
Dzink_bo.c753 VkResult ret = VKSCR(QueueBindSparse)(screen->queue_sparse, 1, &sparse, VK_NULL_HANDLE); in buffer_commit_single()
892 VkResult ret = VKSCR(QueueBindSparse)(screen->queue_sparse, 1, &sparse, VK_NULL_HANDLE); in texture_commit_single()
924 VkResult ret = VKSCR(QueueBindSparse)(screen->queue_sparse, 1, &sparse, VK_NULL_HANDLE); in texture_commit_miptail()
Dzink_screen.c1425 VKSCR(GetDeviceQueue)(screen->dev, screen->sparse_queue, 0, &screen->queue_sparse); in init_queue()
1427 screen->queue_sparse = screen->queue; in init_queue()