Searched refs:queue_sparse (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/zink/ |
D | zink_screen.h | 173 VkQueue queue_sparse; member
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D | zink_bo.c | 753 VkResult ret = VKSCR(QueueBindSparse)(screen->queue_sparse, 1, &sparse, VK_NULL_HANDLE); in buffer_commit_single() 892 VkResult ret = VKSCR(QueueBindSparse)(screen->queue_sparse, 1, &sparse, VK_NULL_HANDLE); in texture_commit_single() 924 VkResult ret = VKSCR(QueueBindSparse)(screen->queue_sparse, 1, &sparse, VK_NULL_HANDLE); in texture_commit_miptail()
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D | zink_screen.c | 1425 VKSCR(GetDeviceQueue)(screen->dev, screen->sparse_queue, 0, &screen->queue_sparse); in init_queue() 1427 screen->queue_sparse = screen->queue; in init_queue()
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