Searched refs:rand_state_ (Results 1 – 5 of 5) sorted by relevance
177 rand_state_[2] = 0; in BenchCodeGenerator()178 rand_state_[1] = 42; in BenchCodeGenerator()179 rand_state_[0] = 0x330e; in BenchCodeGenerator()245 unsigned short rand_state_[3]; // NOLINT(runtime/int) variable
60 result = (result << 32) | jrand48(rand_state_); // [-2^31, 2^31] in GetRandomBits()73 rnd_ = static_cast<uint32_t>(jrand48(rand_state_)); // [-2^31, 2^31] in GetRandomBits()
471 VIXL_STATIC_ASSERT(sizeof(seed) == sizeof(rand_state_)); in Simulator()472 memcpy(rand_state_, seed, sizeof(rand_state_)); in Simulator()6557 uint64_t high = jrand48(rand_state_); in Simulator()6558 uint64_t low = jrand48(rand_state_); in Simulator()
4882 uint16_t rand_state_[3];
7433 uint32_t rnd = static_cast<uint32_t>(jrand48(rand_state_)); in SVEFaultTolerantLoadHelper()