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Searched refs:randomFormula (Results 1 – 5 of 5) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5FmaPrecision.cpp419 a = static_cast<float>(randomFormula(RAND_MAX)) / in generateData()
422 b = static_cast<float>(randomFormula(RAND_MAX)) / in generateData()
425 c = static_cast<float>(randomFormula(RAND_MAX)) / in generateData()
DesextcGPUShader5PreciseQualifier.cpp293 static_cast<glw::GLint>(randomFormula(2 * m_position_range)) - m_position_range); in iterate()
297 glw::GLfloat random_value = static_cast<glw::GLfloat>(randomFormula(m_position_range)) / in iterate()
DesextcGPUShader5TextureGatherOffset.cpp1440 …static_cast<glw::GLint>(randomFormula(static_cast<glw::GLuint>(max_ptgo - min_ptgo + 1))) + min_pt… in prepareVertexBuffersData()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
DesextcTestCaseBase.hpp150 glw::GLuint randomFormula(const glw::GLuint max);
DesextcTestCaseBase.cpp284 glw::GLuint TestCaseBase::randomFormula(const glw::GLuint max) in randomFormula() function in glcts::TestCaseBase