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Searched refs:rangeMin (Results 1 – 11 of 11) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
DrsgBuiltinFunctions.hpp283 const float rangeMin = -4.0f; in transformValueRange() local
286 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
289 inMin = deFloatAtanOver(deFloatMax(outMin, rangeMin)); in transformValueRange()
311 const float rangeMin = -DE_PI/2.0f; in transformValueRange() local
314 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
317 inMin = deFloatSin(deFloatMax(outMin, rangeMin)); in transformValueRange()
339 const float rangeMin = 0.0f; in transformValueRange() local
342 if (outMax < rangeMin || outMin > rangeMax) in transformValueRange()
345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange()
368 const float rangeMin = -1.0f; in transformValueRange() local
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/third_party/icu/icu4c/source/test/perf/howExpensiveIs/
Dsieve.cpp122 double rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime() local
131 if(times[i]<rangeMin || times[i]>rangeMax) { in uprv_getMeanTime()
133 printf("Removing outlier: %.9f outside [%.9f:%.9f]\n", times[i], rangeMin, rangeMax); in uprv_getMeanTime()
153 rangeMin= (q1-(1.5*iqr)); in uprv_getMeanTime()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderOperatorTests.cpp238 , rangeMin (rangeMin_) in Value()
244 float rangeMin; member
370 , rangeMin (rangeMin_) in ShaderValue()
377 , rangeMin (0.0f) in ShaderValue()
383 float rangeMin; member
573 float scale = (v.rangeMax - v.rangeMin); in ShaderOperatorCase()
574 float minBias = v.rangeMin; in ShaderOperatorCase()
1367 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
1447 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : -5.0f; local
1451 shaderSpec.inputs[1] = ShaderValue(curType, rangeMin, rangeMax);
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp293 , rangeMin (rangeMin_) in Value()
299 float rangeMin; member
494 , rangeMin (rangeMin_) in ShaderValue()
501 , rangeMin (0.0f) in ShaderValue()
507 float rangeMin; member
566 const float rangeMin = v.rangeMin; in ShaderOperatorCaseInstance() local
568 const float scale = rangeMax - rangeMin; in ShaderOperatorCaseInstance()
569 const float minBias = rangeMin; in ShaderOperatorCaseInstance()
1840 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax); in init()
1927 … const float rangeMin = (isBoolCase ? -1.0f : (isFloatCase ? -1.0f : (isUintCase ? 0.0f : -5.0f))); in init() local
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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderOperatorTests.cpp516 , rangeMin (rangeMin_) in Value()
522 FloatScalar rangeMin; member
720 , rangeMin (rangeMin_) in ShaderValue()
727 , rangeMin (0.0f) in ShaderValue()
733 FloatScalar rangeMin; member
1065 float rangeMin = v.rangeMin.getValue(m_renderCtx.getFunctions(), shaderType); in setupShaderData() local
1067 float scale = rangeMax - rangeMin; in setupShaderData()
1068 float minBias = rangeMin; in setupShaderData()
2239 … shaderSpec.inputs[shaderSpec.numInputs++] = ShaderValue(curInDataType, v.rangeMin, v.rangeMax);
2326 float rangeMin = isBoolCase ? -1.0f : isFloatCase ? -1.0f : isUintCase ? 0.0f : -5.0f; local
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/third_party/jsframework/runtime/main/extend/systemplugin/napi/webgl/
Dwebgl.js67 rangeMin: '[PC preview] unknow rangeMin', property
/third_party/typescript/lib/
Dlib.webworker.d.ts5395 readonly rangeMin: GLint; property
Dlib.dom.d.ts16642 readonly rangeMin: GLint; property
/third_party/typescript/src/lib/
Dwebworker.generated.d.ts5375 readonly rangeMin: GLint; property
Ddom.generated.d.ts16622 readonly rangeMin: GLint; property
/third_party/typescript/tests/lib/
Dlib.d.ts15760 rangeMin: number; property