Searched refs:range_idx (Results 1 – 2 of 2) sorted by relevance
253 uint32_t range_idx[MAX_SHADER_VISIBILITIES][NUM_POOL_TYPES] = { 0 }; in dzn_descriptor_set_layout_create() local263 binfos[i].range_idx[type] = ~0; in dzn_descriptor_set_layout_create()350 uint32_t idx = range_idx[visibility][type]++; in dzn_descriptor_set_layout_create()353 binfos[binding].range_idx[type] = idx; in dzn_descriptor_set_layout_create()383 range_idx[visibility][type]++; in dzn_descriptor_set_layout_create()416 uint32_t range_idx = layout->bindings[b].range_idx[type]; in dzn_descriptor_set_layout_get_heap_offset() local418 if (range_idx == ~0) in dzn_descriptor_set_layout_get_heap_offset()426 range_idx++; in dzn_descriptor_set_layout_get_heap_offset()428 assert(range_idx < layout->range_count[visibility][type]); in dzn_descriptor_set_layout_get_heap_offset()429 return layout->ranges[visibility][type][range_idx].OffsetInDescriptorsFromTableStart; in dzn_descriptor_set_layout_get_heap_offset()[all …]
609 uint32_t range_idx[NUM_POOL_TYPES]; member