Searched refs:readFixedOrFloat (Results 1 – 2 of 2) sorted by relevance
4189 bool readFixedOrFloat = (readFixedPoint || (readComponentType == GL_FLOAT)); in blitFramebuffer() local4192 if(readFixedOrFloat != drawFixedOrFloat) in blitFramebuffer()
1597 bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); in ValidateBlitFramebufferParameters() local1600 if (readFixedOrFloat != drawFixedOrFloat) in ValidateBlitFramebufferParameters()