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Searched refs:readTriangleVarying (Results 1 – 13 of 13) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
DrrShadingContext.hpp94 tcu::Vector<T, 4> readTriangleVarying (const FragmentPacket& packet, const FragmentShadingContext& … in readTriangleVarying() function
106 return readTriangleVarying<T> (packet, context, varyingLoc, fragNdx); in readVarying()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboTestUtil.cpp215 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
384 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
539 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
647 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
755 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
851 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
Des3fTextureUnitTests.cpp639 rr::readTriangleVarying<float>(packet, context, 0, 0).xy(), in shadeFragments()
640 rr::readTriangleVarying<float>(packet, context, 0, 1).xy(), in shadeFragments()
641 rr::readTriangleVarying<float>(packet, context, 0, 2).xy(), in shadeFragments()
642 rr::readTriangleVarying<float>(packet, context, 0, 3).xy(), in shadeFragments()
Des3fPolygonOffsetTests.cpp250 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, con… in shadeFragments()
Des3fDrawTests.cpp625 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fTextureUnitTests.cpp483 rr::readTriangleVarying<float>(packet, context, 0, 0).xy(), in shadeFragments()
484 rr::readTriangleVarying<float>(packet, context, 0, 1).xy(), in shadeFragments()
485 rr::readTriangleVarying<float>(packet, context, 0, 2).xy(), in shadeFragments()
486 rr::readTriangleVarying<float>(packet, context, 0, 3).xy(), in shadeFragments()
Des2fTextureSpecificationTests.cpp153 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
218 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
300 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
Des2fPolygonOffsetTests.cpp247 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packet, con… in shadeFragments()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fFboTestUtil.cpp227 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
399 const tcu::Vec4 coord = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in shadeFragments()
Des31fGeometryShaderTests.cpp509 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
514 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[p… in shadeFragments()
515 … + rr::readTriangleVarying<float>(packets[packetNdx], context, 1, fragNdx).swizzle(1, 0, 2, 3)); in shadeFragments()
Des31fDrawTests.cpp760 …rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[pac… in shadeFragments()
/third_party/vk-gl-cts/modules/internal/
DditFrameworkTests.cpp762 … const tcu::Vec4 interp = rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx); in runCase()
/third_party/vk-gl-cts/modules/glshared/
DglsVertexArrayTests.cpp806 tcu::Vec4 color = rr::readTriangleVarying<float>(packets[0], context, varyingLocColor, 0); in shadeFragments()