Searched refs:realSampleCount (Results 1 – 1 of 1) sorted by relevance
265 int realSampleCount = -1; in init() local270 realSampleCount = 1; // non msaa texture in init()272 realSampleCount = de::max(1, queriedSampleCount); // msaa texture in init()276 realSampleCount = de::max(1, queriedSampleCount); // msaa rbo in init()280 realSampleCount = de::max(1, m_context.getRenderTarget().getNumSamples()); in init()286 DE_ASSERT(realSampleCount != -1); in init()287 DE_ASSERT(realSampleCount != 0); in init()288 m_numTargetSamples = realSampleCount; in init()