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Searched refs:realSampleCount (Results 1 – 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp265 int realSampleCount = -1; in init() local
270 realSampleCount = 1; // non msaa texture in init()
272 realSampleCount = de::max(1, queriedSampleCount); // msaa texture in init()
276 realSampleCount = de::max(1, queriedSampleCount); // msaa rbo in init()
280 realSampleCount = de::max(1, m_context.getRenderTarget().getNumSamples()); in init()
286 DE_ASSERT(realSampleCount != -1); in init()
287 DE_ASSERT(realSampleCount != 0); in init()
288 m_numTargetSamples = realSampleCount; in init()