Searched refs:recompile (Results 1 – 25 of 94) sorted by relevance
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/third_party/python/Tools/demo/ |
D | redemo.py | 41 command=self.recompile) 48 command=self.recompile) 61 self.regexdisplay.bind('<Key>', self.recompile) 65 self.recompile() 90 command=self.recompile) 101 def recompile(self, event=None): member in ReDemo
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/third_party/openGLES/extensions/ARM/ |
D | ARM_mali_program_binary.txt | 51 1. When should applications recompile and relink program binaries? 90 of the shader compiler or driver, applications should recompile and relink
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARM/ |
D | ARM_mali_program_binary.txt | 51 1. When should applications recompile and relink program binaries? 90 of the shader compiler or driver, applications should recompile and relink
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/third_party/skia/third_party/externals/angle2/doc/ |
D | DynamicShaderCompilation.md | 14 devices. Changing render target setups may trigger a shader recompile at draw
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/third_party/mesa3d/docs/ |
D | bugs.rst | 16 stack trace. Also, recompile Mesa in debug mode to get more detailed
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D | shading.rst | 21 recompile via the fallback path
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/third_party/skia/third_party/externals/opengl-registry/extensions/MESA/ |
D | MESA_program_binary_formats.txt | 82 rather than performing an expensive recompile.
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/third_party/openGLES/extensions/MESA/ |
D | MESA_program_binary_formats.txt | 82 rather than performing an expensive recompile.
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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/ |
D | ARB_get_program_binary.txt | 217 If a GL implementation needs to recompile or otherwise modify program 470 signaling to the app that it needs to recompile and recache its program 510 recompile is needed by the GL implementation. 514 with the program binary such that if a recompile is necessary it has all 522 being saved such that when it is loaded again a recompile can be avoided.
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/third_party/openGLES/extensions/ARB/ |
D | ARB_get_program_binary.txt | 227 If a GL implementation needs to recompile or otherwise modify program 481 signaling to the app that it needs to recompile and recache its program 521 recompile is needed by the GL implementation. 525 with the program binary such that if a recompile is necessary it has all 533 being saved such that when it is loaded again a recompile can be avoided.
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D | ARB_fragment_coord_conventions.txt | 668 convention (and potentially recompile the shader), or does this 680 The expectation is that there is no need to recompile a fragment
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/third_party/skia/third_party/externals/swiftshader/docs/ |
D | VulkanShaderDebugging.md | 49 …cts performance for all shader invocations. We may want to just-in-time recompile shaders that are…
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/third_party/skia/third_party/externals/opengl-registry/extensions/GREMEDY/ |
D | GREMEDY_frame_terminator.txt | 57 control of a debugger / profiler, without having to recompile or change
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D | GREMEDY_string_marker.txt | 63 recompile or change the application source code.
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/third_party/openGLES/extensions/GREMEDY/ |
D | GREMEDY_frame_terminator.txt | 57 control of a debugger / profiler, without having to recompile or change
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D | GREMEDY_string_marker.txt | 63 recompile or change the application source code.
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/third_party/astc-encoder/Docs/ |
D | ChangeLog-2x.md | 84 recompile your client-side code using the updated `astcenc.h` header. 168 recompile your client-side code using the updated `astcenc.h` header. 250 recompile your client-side code using the updated `astcenc.h` header.
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/third_party/mesa3d/docs/relnotes/ |
D | 11.1.4.rst | 76 - vc4: Make sure we recompile when sample_mask changes.
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D | 11.2.2.rst | 85 - vc4: Make sure we recompile when sample_mask changes.
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/third_party/node/deps/npm/docs/content/commands/ |
D | npm-rebuild.md | 18 useful when you install a new version of node, and must recompile all your
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/third_party/openssl/doc/man3/ |
D | OPENSSL_ia32cap.pod | 77 option and recompile.
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/third_party/python/Doc/using/ |
D | unix.rst | 188 to recompile Python to update OpenSSL. It's sufficient to replace the
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/third_party/mesa3d/docs/drivers/ |
D | anv.rst | 12 caching, forcing Anv to reparse and recompile any VkShaderModule
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/third_party/python/Misc/ |
D | valgrind-python.supp | 13 # If you do not want to recompile Python, you can uncomment
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/third_party/selinux/secilc/docs/ |
D | cil_introduction.md | 40 …ding them. This has many unintended consequences, including the need to recompile all modules to i…
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