Searched refs:remainingElements (Results 1 – 6 of 6) sorted by relevance
38 var remainingElements;42 remainingElements = arr.slice(i+1);45 if (remainingElements.length > 0) {46 allNonemptySubsetsOf(remainingElements).forEach(function(combination) {
181 var remainingElements;185 remainingElements = arr.slice(i+1);188 if (remainingElements.length > 0) {189 allNonemptySubsetsOf(remainingElements).forEach(function(combination) {
202 var remainingElements;206 remainingElements = arr.slice(i+1);209 if (remainingElements.length > 0) {210 allNonemptySubsetsOf(remainingElements).forEach(function(combination) {
225 var remainingElements;229 remainingElements = arr.slice(i+1);232 if (remainingElements.length > 0) {233 allNonemptySubsetsOf(remainingElements).forEach(function(combination) {
227 var remainingElements;231 remainingElements = arr.slice(i+1);234 if (remainingElements.length > 0) {235 allNonemptySubsetsOf(remainingElements).forEach(function(combination) {
4145 unsigned int remainingElements = in clampUniformCount() local4148 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents()); in clampUniformCount()4175 unsigned int remainingElements = in clampMatrixUniformCount() local4177 return std::min(count, static_cast<GLsizei>(remainingElements)); in clampMatrixUniformCount()