Searched refs:renderCommands (Results 1 – 4 of 4) sorted by relevance
127 CommandAllocator renderCommands = std::move(mPendingCommands); in ExitRenderPass() local131 CommitCommands(std::move(renderCommands)); in ExitRenderPass()
245 …stRenderTarget& target, vector<ClearCommand>& clearCommands, vector<RenderCommand>& renderCommands) in generateBaseClearAndDepthCommands() argument248 DE_ASSERT(renderCommands.empty()); in generateBaseClearAndDepthCommands()305 renderCommands.push_back(renderCmd); in generateBaseClearAndDepthCommands()
5296 const TestConfig::RenderTypes renderCommands[] = in addAttachmentTests() local5425 … = rng.choose<TestConfig::RenderTypes>(DE_ARRAY_BEGIN(renderCommands), DE_ARRAY_END(renderCommands… in addAttachmentTests()5649 const TestConfig::RenderTypes renderCommands[] = in addAttachmentAllocationTests() local5990 … = rng.choose<TestConfig::RenderTypes>(DE_ARRAY_BEGIN(renderCommands), DE_ARRAY_END(renderCommands… in addAttachmentAllocationTests()6164 … = rng.choose<TestConfig::RenderTypes>(DE_ARRAY_BEGIN(renderCommands), DE_ARRAY_END(renderCommands… in addAttachmentAllocationTests()