Searched refs:renderNdx (Results 1 – 4 of 4) sorted by relevance
702 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local704 const Render& rend = renders[renderNdx]; in iterate()1037 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1039 const Render& rend = renders[renderNdx]; in iterate()1377 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1379 const Render& rend = renders[renderNdx]; in iterate()1720 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local1722 const Render& rend = renders[renderNdx]; in iterate()
263 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate() local265 …edLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].… in iterate()271 …<< glu::TessellationEvaluationSource(getTessellationEvaluationSource(renderTargets[renderNdx].cont… in iterate()273 if (renderTargets[renderNdx].containsGeometryShader) in iterate()315 glu::readPixels(m_context.getRenderContext(), 0, 0, renderTargets[renderNdx].surfaceAccess); in iterate()565 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renderTargets); ++renderNdx) in iterate() local567 …edLogSection section (m_testCtx.getLog(), renderTargets[renderNdx].name, renderTargets[renderNdx].… in iterate()572 << glu::GeometrySource(getGeometrySource(renderTargets[renderNdx].containsTessellationShaders)); in iterate()574 if (renderTargets[renderNdx].containsTessellationShaders) in iterate()602 if (renderTargets[renderNdx].containsTessellationShaders) in iterate()[all …]
602 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local604 const Render& rend = renders[renderNdx]; in iterate()939 for (int renderNdx = 0; renderNdx < DE_LENGTH_OF_ARRAY(renders); renderNdx++) in iterate() local941 const Render& rend = renders[renderNdx]; in iterate()
1837 for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++) in init() local1839 const LabeledAction& renderAction = m_renderActions[renderNdx]; in init()2037 for (int renderNdx = 0; renderNdx < m_renderActions.size(); renderNdx++) in init() local2041 const LabeledAction& renderAction = m_renderActions[renderNdx]; in init()