Searched refs:renderTargetIndex (Results 1 – 2 of 2) sorted by relevance
475 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in findRenderTarget() local477 *outRT = mRenderTarget[renderTargetIndex]; in findRenderTarget()492 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in getRenderTarget() local494 if (mRenderTarget[renderTargetIndex] == nullptr && isRenderTarget()) in getRenderTarget()504 mRenderTarget[renderTargetIndex] = new TextureRenderTarget9( in getRenderTarget()509 *outRT = mRenderTarget[renderTargetIndex]; in getRenderTarget()
1244 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; in getPixelShaderOutputKey() local1245 renderTargetIndex++) in getPixelShaderOutputKey()1249 outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex); in getPixelShaderOutputKey()1251 broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]"; in getPixelShaderOutputKey()1252 outputKeyVariable.outputLocation = renderTargetIndex; in getPixelShaderOutputKey()