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Searched refs:renderTargetIndex (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DTextureStorage9.cpp475 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in findRenderTarget() local
477 *outRT = mRenderTarget[renderTargetIndex]; in findRenderTarget()
492 const size_t renderTargetIndex = index.cubeMapFaceIndex(); in getRenderTarget() local
494 if (mRenderTarget[renderTargetIndex] == nullptr && isRenderTarget()) in getRenderTarget()
504 mRenderTarget[renderTargetIndex] = new TextureRenderTarget9( in getRenderTarget()
509 *outRT = mRenderTarget[renderTargetIndex]; in getRenderTarget()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1244 for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; in getPixelShaderOutputKey() local
1245 renderTargetIndex++) in getPixelShaderOutputKey()
1249 outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex); in getPixelShaderOutputKey()
1251 broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]"; in getPixelShaderOutputKey()
1252 outputKeyVariable.outputLocation = renderTargetIndex; in getPixelShaderOutputKey()