Searched refs:renderView (Results 1 – 5 of 5) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
D | TextureSubresourceTests.cpp | 52 void TestRenderPass(const wgpu::TextureView& renderView, in TestRenderPass() argument 58 utils::ComboRenderPassDescriptor renderPassDesc({renderView}); in TestRenderPass() 75 wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, renderView}}); in TestRenderPass() 117 wgpu::TextureView renderView = CreateTextureView(texture, 1, 0); in TEST_F() local 118 TestRenderPass(samplerView, renderView); in TEST_F() 131 wgpu::TextureView renderView = CreateTextureView(texture, 0, 1); in TEST_F() local 133 TestRenderPass(samplerView, renderView); in TEST_F()
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D | ExternalTextureTests.cpp | 181 wgpu::TextureView renderView = renderTexture.CreateView(); in TEST_F() local 183 utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); in TEST_F() 233 wgpu::TextureView renderView = renderTexture.CreateView(); in TEST_F() local 235 utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); in TEST_F()
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D | RenderPassDescriptorValidationTests.cpp | 137 wgpu::TextureView renderView = in TEST_F() local 139 utils::ComboRenderPassDescriptor renderPass({renderView}); in TEST_F() 358 wgpu::TextureView renderView = in TEST_F() local 360 utils::ComboRenderPassDescriptor renderPass({}, renderView); in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | TextureSubresourceTests.cpp | 88 void SampleAndDraw(const wgpu::TextureView& samplerView, const wgpu::TextureView& renderView) { in SampleAndDraw() argument 127 utils::ComboRenderPassDescriptor renderPassDesc({renderView}); in SampleAndDraw() 152 wgpu::TextureView renderView = CreateTextureView(texture, 1, 0); in TEST_P() local 158 SampleAndDraw(samplerView, renderView); in TEST_P() 180 wgpu::TextureView renderView = CreateTextureView(texture, 0, 1); in TEST_P() local 186 SampleAndDraw(samplerView, renderView); in TEST_P()
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D | ExternalTextureTests.cpp | 133 wgpu::TextureView renderView = renderTexture.CreateView(); in TEST_P() local 134 utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr); in TEST_P()
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