Searched refs:res_sprite (Results 1 – 5 of 5) sorted by relevance
181 int res_sprite; ///< reserved, sprite mode member
453 if (avctx->codec_id == AV_CODEC_ID_WMV3IMAGE && !v->res_sprite) { in vc1_decode_init()513 v->res_sprite = (avctx->codec_id == AV_CODEC_ID_VC1IMAGE); in vc1_decode_init()779 if (v->res_sprite) { in vc1_decode_frame()811 s->low_delay = !avctx->has_b_frames || v->res_sprite; in vc1_decode_frame()
294 v->res_sprite = get_bits1(gb); in ff_vc1_decode_sequence_header()364 if (v->res_sprite) { in ff_vc1_decode_sequence_header()
763 v->res_sprite = 0; in wmv9_init()
283 guint8 res_sprite; member