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Searched refs:resetLinkedShaderStages (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DProgramExecutable.h127 void resetLinkedShaderStages() { mLinkedShaderStages.reset(); } in resetLinkedShaderStages() function
DProgramPipeline.cpp215 mState.mExecutable->resetLinkedShaderStages(); in updateLinkedShaderStages()
DProgram.cpp1749 mState.mExecutable->resetLinkedShaderStages(); in updateLinkedShaderStages()