Searched refs:resourceAccess (Results 1 – 2 of 2) sorted by relevance
28 fGrResourceTag = cache->resourceAccess().getCurrentGrResourceTag(); in GrGpuResource()37 get_resource_cache(fGpu)->resourceAccess().insertResource(this); in registerWithCache()46 get_resource_cache(fGpu)->resourceAccess().insertResource(this); in registerWithCacheWrapped()62 get_resource_cache(fGpu)->resourceAccess().removeResource(this); in release()73 get_resource_cache(fGpu)->resourceAccess().removeResource(this); in abandon()150 get_resource_cache(fGpu)->resourceAccess().removeUniqueKey(this); in removeUniqueKey()170 get_resource_cache(fGpu)->resourceAccess().changeUniqueKey(this, key); in setUniqueKey()184 get_resource_cache(fGpu)->resourceAccess().notifyARefCntReachedZero(mutableThis, removedRef); in notifyARefCntIsZero()189 get_resource_cache(fGpu)->resourceAccess().willRemoveScratchKey(this); in removeScratchKey()202 get_resource_cache(fGpu)->resourceAccess().didChangeBudgetStatus(this); in makeBudgeted()[all …]
74 ResourceAccess resourceAccess();511 inline GrResourceCache::ResourceAccess GrResourceCache::resourceAccess() { in resourceAccess() function