Home
last modified time | relevance | path

Searched refs:resourceHeapKind (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp41 D3D12_HEAP_TYPE GetD3D12HeapType(ResourceHeapKind resourceHeapKind) { in GetD3D12HeapType() argument
42 switch (resourceHeapKind) { in GetD3D12HeapType()
59 D3D12_HEAP_FLAGS GetD3D12HeapFlags(ResourceHeapKind resourceHeapKind) { in GetD3D12HeapFlags() argument
60 switch (resourceHeapKind) { in GetD3D12HeapFlags()
131 uint64_t GetResourcePlacementAlignment(ResourceHeapKind resourceHeapKind, in GetResourcePlacementAlignment() argument
134 switch (resourceHeapKind) { in GetResourcePlacementAlignment()
171 const ResourceHeapKind resourceHeapKind = static_cast<ResourceHeapKind>(i); in ResourceAllocatorManager() local
173 mDevice, GetD3D12HeapType(resourceHeapKind), GetD3D12HeapFlags(resourceHeapKind), in ResourceAllocatorManager()
174 GetMemorySegment(device, GetD3D12HeapType(resourceHeapKind))); in ResourceAllocatorManager()
273 const ResourceHeapKind resourceHeapKind = in CreatePlacedResource() local
[all …]