Searched refs:resourceHeapKind (Results 1 – 1 of 1) sorted by relevance
41 D3D12_HEAP_TYPE GetD3D12HeapType(ResourceHeapKind resourceHeapKind) { in GetD3D12HeapType() argument42 switch (resourceHeapKind) { in GetD3D12HeapType()59 D3D12_HEAP_FLAGS GetD3D12HeapFlags(ResourceHeapKind resourceHeapKind) { in GetD3D12HeapFlags() argument60 switch (resourceHeapKind) { in GetD3D12HeapFlags()131 uint64_t GetResourcePlacementAlignment(ResourceHeapKind resourceHeapKind, in GetResourcePlacementAlignment() argument134 switch (resourceHeapKind) { in GetResourcePlacementAlignment()171 const ResourceHeapKind resourceHeapKind = static_cast<ResourceHeapKind>(i); in ResourceAllocatorManager() local173 mDevice, GetD3D12HeapType(resourceHeapKind), GetD3D12HeapFlags(resourceHeapKind), in ResourceAllocatorManager()174 GetMemorySegment(device, GetD3D12HeapType(resourceHeapKind))); in ResourceAllocatorManager()273 const ResourceHeapKind resourceHeapKind = in CreatePlacedResource() local[all …]