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Searched refs:resource_state_if_promoted (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp160 resource_state_if_promoted(D3D12_RESOURCE_STATES desired_state, in resource_state_if_promoted() function
325 resource_state_if_promoted(target_state->state, false, current_state); in resolve_global_state()
422resource_state_if_promoted(after, current_state->supports_simultaneous_access, &current_subresourc… in append_barrier()