Searched refs:resource_state_if_promoted (Results 1 – 1 of 1) sorted by relevance
160 resource_state_if_promoted(D3D12_RESOURCE_STATES desired_state, in resource_state_if_promoted() function325 resource_state_if_promoted(target_state->state, false, current_state); in resolve_global_state()422 …resource_state_if_promoted(after, current_state->supports_simultaneous_access, ¤t_subresourc… in append_barrier()