Searched refs:result_values (Results 1 – 2 of 2) sorted by relevance
8806 glw::GLuint result_values[4] = { 0 }; in verifySubroutineUniformValuesForShaderStage() local8808 …Subroutineuiv(shader_stage.gl_stage, shader_stage.subroutine1_uniform_location, result_values + 0); in verifySubroutineUniformValuesForShaderStage()8809 …Subroutineuiv(shader_stage.gl_stage, shader_stage.subroutine2_uniform_location, result_values + 1); in verifySubroutineUniformValuesForShaderStage()8810 …Subroutineuiv(shader_stage.gl_stage, shader_stage.subroutine3_uniform_location, result_values + 2); in verifySubroutineUniformValuesForShaderStage()8811 …Subroutineuiv(shader_stage.gl_stage, shader_stage.subroutine4_uniform_location, result_values + 3); in verifySubroutineUniformValuesForShaderStage()8816 if (!((result_values[0] == (GLuint)shader_stage.subroutine1_uniform_location || in verifySubroutineUniformValuesForShaderStage()8817 result_values[0] == (GLuint)shader_stage.subroutine2_uniform_location) && in verifySubroutineUniformValuesForShaderStage()8818 (result_values[1] == (GLuint)shader_stage.subroutine1_uniform_location || in verifySubroutineUniformValuesForShaderStage()8819 result_values[1] == (GLuint)shader_stage.subroutine2_uniform_location) && in verifySubroutineUniformValuesForShaderStage()8820 (result_values[2] == (GLuint)shader_stage.subroutine3_uniform_location || in verifySubroutineUniformValuesForShaderStage()[all …]
277 Handle<FixedArray> result_values = factory->NewFixedArray(result_count); in GetTypeForFunction() local280 result_values->set(result_index++, *type_value); in GetTypeForFunction()282 Handle<JSArray> results = factory->NewJSArrayWithElements(result_values); in GetTypeForFunction()