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Searched refs:rgba_texture (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_surface.cpp280 pipe_resource_reference(&surface->rgba_texture, NULL); in d3d12_surface_destroy()
289 info.src.resource = pre ? surface->base.texture : surface->rgba_texture; in blit_surface()
290 info.dst.resource = pre ? surface->rgba_texture : surface->base.texture; in blit_surface()
325 if (!surface->rgba_texture) { in d3d12_surface_update_pre_draw()
340 surface->rgba_texture = screen->base.resource_create(&screen->base, &templ); in d3d12_surface_update_pre_draw()
344 res = d3d12_resource(surface->rgba_texture); in d3d12_surface_update_pre_draw()
Dd3d12_surface.h35 struct pipe_resource *rgba_texture; member
Dd3d12_draw.cpp1185 d3d12_surface(psurf)->rgba_texture : psurf->texture; in d3d12_draw_vbo()