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Searched refs:rp_layout_changed (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.c492 if (ctx->rp_changed || ctx->rp_layout_changed || ctx->rp_loadop_changed) { in setup_framebuffer()
522 ctx->rp_layout_changed = false; in setup_framebuffer()
712 ctx->rp_layout_changed = ctx->rp_loadop_changed = false; in zink_begin_render_pass()
Dzink_context.h280 bool rp_layout_changed; //renderpass changed, maybe restart member
Dzink_state.c537 ctx->rp_layout_changed = true; in zink_bind_depth_stencil_alpha_state()
Dzink_context.c2221 if (ctx->rp_changed || ctx->rp_layout_changed || ctx->rp_loadop_changed) { in begin_rendering()
2327 ctx->rp_layout_changed = false; in begin_rendering()
2371 if (ctx->batch.in_rp && !ctx->rp_layout_changed) in zink_batch_rp()