Searched refs:runningQuadCount (Results 1 – 2 of 2) sorted by relevance
487 int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) { in IssueDraw() argument490 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad(); in IssueDraw()512 SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads); in IssueDraw()518 int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad; in IssueDraw()523 int baseIndex = runningQuadCount * numIndicesPerQuad; in IssueDraw()526 int minVertex = runningQuadCount * numVertsPerQuad; in IssueDraw()527 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad - 1; // inclusive in IssueDraw()
197 void IssueDraw(const GrCaps&, GrOpsRenderPass*, const VertexSpec&, int runningQuadCount,