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Searched refs:runningQuadCount (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/ops/
DQuadPerEdgeAA.cpp487 int runningQuadCount, int quadsInDraw, int maxVerts, int absVertBufferOffset) { in IssueDraw() argument
490 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad(); in IssueDraw()
512 SkASSERT(runningQuadCount + quadsInDraw <= maxNumQuads); in IssueDraw()
518 int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad; in IssueDraw()
523 int baseIndex = runningQuadCount * numIndicesPerQuad; in IssueDraw()
526 int minVertex = runningQuadCount * numVertsPerQuad; in IssueDraw()
527 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad - 1; // inclusive in IssueDraw()
DQuadPerEdgeAA.h197 void IssueDraw(const GrCaps&, GrOpsRenderPass*, const VertexSpec&, int runningQuadCount,