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/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_framebuffer_sRGB.txt72 The sRGB color space is based on typical (non-linear) monitor
75 as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
78 This extension adds a framebuffer capability for sRGB framebuffer
79 update and blending. When blending is disabled but the new sRGB
82 green, and blue generated by fragment coloring are encoded for sRGB
84 along with the new sRGB update mode, red, green, and blue framebuffer
85 color components are treated as sRGB values that are converted to
88 for sRGB just prior to being written into the framebuffer.
92 configured to assume framebuffer color values are sRGB encoded.
133 it is moved to the new "sRGB Conversion" section:
[all …]
/third_party/openGLES/extensions/EXT/
DEXT_framebuffer_sRGB.txt72 The sRGB color space is based on typical (non-linear) monitor
75 as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
78 This extension adds a framebuffer capability for sRGB framebuffer
79 update and blending. When blending is disabled but the new sRGB
82 green, and blue generated by fragment coloring are encoded for sRGB
84 along with the new sRGB update mode, red, green, and blue framebuffer
85 color components are treated as sRGB values that are converted to
88 for sRGB just prior to being written into the framebuffer.
92 configured to assume framebuffer color values are sRGB encoded.
140 it is moved to the new "sRGB Conversion" section:
[all …]
DEXT_texture_sRGB.txt59 The sRGB color space is based on typical (non-linear) monitor
62 as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
66 texture formats with sRGB color components.
75 domain and "sRGB" indicates the extension is adding a set of
76 sRGB formats. ARB_texture_float is similarly named where "_float"
79 The mixed-case spelling of sRGB is the established usage so
86 2) Should this extension mandate that sRGB conversion be performed
89 RESOLVED: Post-filtering sRGB color conversion is allowed though
92 Ideally, sRGB conversion moves from the non-linear sRGB to the
94 provided leeway as to whether sRGB conversion occurs before or
[all …]
DEXT_texture_sRGB_decode.txt82 provides a texture format stored in the sRGB color space. Sampling one
85 retrieve the undecoded sRGB data from the texture and manipulate
89 allow sRGB textures to be read directly, without decoding.
93 internal format that is sRGB and is ignored for all other textures.
163 the linear components are re-encoded as sRGB in the following manner:
165 If cl is the linear color component, then the corresponding sRGB
173 internal format is one of the sRGB formats listed previously and
175 SKIP_DECODE_EXT, the sRGB decode and encode steps are skipped during
178 -- OpenGL: Section 3.8.15, sRGB Color Decoding
180 (section was previously titled sRGB Color Conversion)
[all …]
DEXT_sRGB_write_control.txt44 sRGB is necessary by enabling or disabling this conversion at framebuffer
75 floating-point) are considered to be encoded for the sRGB color space and
77 component is converted in the same fashion described for sRGB texture
82 Modify Section 4.1.8: sRGB Conversion
87 values after blending are converted into the non-linear sRGB color space by
96 converted into an sRGB color space).
103 components are converted from the non-linear sRGB color space according to
108 In the case of not working with OpenGL ES 3.0, sRGB conversion is dictacted
130 sRGB color space by computing:
138 converted into an sRGB color space).
[all …]
DWGL_EXT_colorspace.txt50 Applications may wish to use sRGB format default framebuffers to
51 more easily achieve sRGB rendering to display devices. This
53 in sRGB by OpenGL/ES contexts supporting that capability.
109 sRGB encoding when GL_FRAMEBUFFER_SRGB is enabled.
111 Only OpenGL and OpenGL ES contexts which support sRGB
113 only to sRGB formats supported by the context (normally just SRGB8)
114 Older versions not supporting sRGB rendering will ignore this
116 enable GL_FRAMEBUFFER_SRGB to perform sRGB rendering, even when an
117 sRGB surface is bound; this enable is not required (or supported)
121 the 'sRGB Conversion' sections of the OpenGL 4.3 and OpenGL ES 3.0
[all …]
DEXT_sRGB.txt53 The sRGB color space is based on typical (non-linear) response of the human
55 Commission (IEC) as IEC 61966-2-1. The transfer function of sRGB roughly
63 This extension adds a framebuffer capability for sRGB framebuffer update
64 and blending. When blending is disabled but the new sRGB updated mode is
67 fragment coloring are encoded for sRGB prior to being written into the
68 framebuffer. When blending is enabled along with the new sRGB update mode,
69 red, green, and blue framebuffer color components are treated as sRGB
72 result is encoded for sRGB just prior to being written into the
119 If the format of a texture is sRGB, he error INVALID_OPERATION is
122 Add Section 3.7.14, sRGB Texture Color Conversion
[all …]
DEXT_texture_format_sRGB_override.txt61 format of a texture object; allowing a non-sRGB format to be overridden to
62 a corresponding sRGB format. For example, an RGB8 texture can be overridden
64 sRGB color space to linear as part of texture filtering. This can be useful for
65 applications where a texture was written with sRGB data using EXT_sRGB_write_control
66 or when sampling from an EGLImage that is known to contain sRGB color values.
94 "In addition, each set includes the selected sRGB override setting."
109 Changes to Section 8.21 (sRGB Texture Color Conversion) of the OpenGL ES 3.2 Specification:
113 "If the currently bound texture's internal format is one of the non-sRGB formats
116 to be the sRGB Override Format as listed below:
118 Internal Format sRGB Override Format
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_framebuffer_sRGB.txt72 The sRGB color space is based on typical (non-linear) monitor
75 as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
78 This extension adds a framebuffer capability for sRGB framebuffer
79 update and blending. When blending is disabled but the new sRGB
82 green, and blue generated by fragment coloring are encoded for sRGB
84 along with the new sRGB update mode, red, green, and blue framebuffer
85 color components are treated as sRGB values that are converted to
88 for sRGB just prior to being written into the framebuffer.
92 configured to assume framebuffer color values are sRGB encoded.
140 it is moved to the new "sRGB Conversion" section:
[all …]
DEXT_texture_sRGB.txt59 The sRGB color space is based on typical (non-linear) monitor
62 as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
66 texture formats with sRGB color components.
75 domain and "sRGB" indicates the extension is adding a set of
76 sRGB formats. ARB_texture_float is similarly named where "_float"
79 The mixed-case spelling of sRGB is the established usage so
86 2) Should this extension mandate that sRGB conversion be performed
89 RESOLVED: Post-filtering sRGB color conversion is allowed though
92 Ideally, sRGB conversion moves from the non-linear sRGB to the
94 provided leeway as to whether sRGB conversion occurs before or
[all …]
DEXT_texture_sRGB_decode.txt82 provides a texture format stored in the sRGB color space. Sampling one
85 retrieve the undecoded sRGB data from the texture and manipulate
89 allow sRGB textures to be read directly, without decoding.
93 internal format that is sRGB and is ignored for all other textures.
163 the linear components are re-encoded as sRGB in the following manner:
165 If cl is the linear color component, then the corresponding sRGB
173 internal format is one of the sRGB formats listed previously and
175 SKIP_DECODE_EXT, the sRGB decode and encode steps are skipped during
178 -- OpenGL: Section 3.8.15, sRGB Color Decoding
180 (section was previously titled sRGB Color Conversion)
[all …]
DEXT_sRGB_write_control.txt44 sRGB is necessary by enabling or disabling this conversion at framebuffer
75 floating-point) are considered to be encoded for the sRGB color space and
77 component is converted in the same fashion described for sRGB texture
82 Modify Section 4.1.8: sRGB Conversion
87 values after blending are converted into the non-linear sRGB color space by
96 converted into an sRGB color space).
103 components are converted from the non-linear sRGB color space according to
108 In the case of not working with OpenGL ES 3.0, sRGB conversion is dictacted
130 sRGB color space by computing:
138 converted into an sRGB color space).
[all …]
DWGL_EXT_colorspace.txt50 Applications may wish to use sRGB format default framebuffers to
51 more easily achieve sRGB rendering to display devices. This
53 in sRGB by OpenGL/ES contexts supporting that capability.
109 sRGB encoding when GL_FRAMEBUFFER_SRGB is enabled.
111 Only OpenGL and OpenGL ES contexts which support sRGB
113 only to sRGB formats supported by the context (normally just SRGB8)
114 Older versions not supporting sRGB rendering will ignore this
116 enable GL_FRAMEBUFFER_SRGB to perform sRGB rendering, even when an
117 sRGB surface is bound; this enable is not required (or supported)
121 the 'sRGB Conversion' sections of the OpenGL 4.3 and OpenGL ES 3.0
[all …]
DEXT_sRGB.txt53 The sRGB color space is based on typical (non-linear) response of the human
55 Commission (IEC) as IEC 61966-2-1. The transfer function of sRGB roughly
63 This extension adds a framebuffer capability for sRGB framebuffer update
64 and blending. When blending is disabled but the new sRGB updated mode is
67 fragment coloring are encoded for sRGB prior to being written into the
68 framebuffer. When blending is enabled along with the new sRGB update mode,
69 red, green, and blue framebuffer color components are treated as sRGB
72 result is encoded for sRGB just prior to being written into the
119 If the format of a texture is sRGB, he error INVALID_OPERATION is
122 Add Section 3.7.14, sRGB Texture Color Conversion
[all …]
DEXT_texture_format_sRGB_override.txt61 format of a texture object; allowing a non-sRGB format to be overridden to
62 a corresponding sRGB format. For example, an RGB8 texture can be overridden
64 sRGB color space to linear as part of texture filtering. This can be useful for
65 applications where a texture was written with sRGB data using EXT_sRGB_write_control
66 or when sampling from an EGLImage that is known to contain sRGB color values.
94 "In addition, each set includes the selected sRGB override setting."
109 Changes to Section 8.21 (sRGB Texture Color Conversion) of the OpenGL ES 3.2 Specification:
113 "If the currently bound texture's internal format is one of the non-sRGB formats
116 to be the sRGB Override Format as listed below:
118 Internal Format sRGB Override Format
[all …]
/third_party/openGLES/extensions/ARB/
DARB_framebuffer_sRGB.txt83 The sRGB color space is based on typical (non-linear) monitor
86 as IEC 61966-2-1. The sRGB color space roughly corresponds to 2.2
89 This extension adds a framebuffer capability for sRGB framebuffer
90 update and blending. When blending is disabled but the new sRGB
93 green, and blue generated by fragment coloring are encoded for sRGB
95 along with the new sRGB update mode, red, green, and blue framebuffer
96 color components are treated as sRGB values that are converted to
99 for sRGB just prior to being written into the framebuffer.
103 configured to assume framebuffer color values are sRGB encoded.
145 it is moved to the new "sRGB Conversion" section:
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/shaders/src/
DImageCopy.frag65 // Whether source or destination are sRGB. They are brought to linear space for alpha
66 // premultiply/unmultiply, as well as to ensure the copy doesn't change values due to sRGB
80 // sRGB transform: y = sRGB(x) where x is linear and y is the sRGB encoding:
96 float sRGBToLinear(float sRGB)
98 // sRGB inverse transform: x = sRGB^(-1)(y) where x is linear and y is the sRGB encoding:
102 if (sRGB <= 0.04045)
104 return sRGB / 12.92;
108 return pow((sRGB + 0.055f) / 1.055f, 2.4f);
142 // Note: sRGB formats are unorm, so SrcIsFloat must be necessarily set
146 // If src is sRGB, then texelFetch has performed an sRGB->linear transformation. We need to
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/third_party/openGLES/extensions/NV/
DNV_generate_mipmap_sRGB.txt40 with sRGB encoding. NV_generate_mipmap_sRGB lifts this restriction.
56 "If the format of a texture is sRGB, the error INVALID_OPERATION is
64 GenerateMipmap does not throw an error if the format of the texture is sRGB
74 1) How should mipmap generation work for sRGB textures?
76 RESOLVED: The best way to perform mipmap generation for sRGB
77 textures is by downsampling the sRGB image in a linear color
80 This involves converting the RGB components of sRGB texels
83 linear RGB values to sRGB for storage in the downsampled texture
86 (Remember alpha, when present, is linear even in sRGB texture
91 filter" meaning there is no requirement for how even non-sRGB
[all …]
DNV_sRGB_formats.txt58 formats with nonlinear sRGB color components.
61 containing sRGB values with identical red, green, and blue
65 algorithms are also added to provide compressed sRGB texture
68 Finally, sized variant of sRGB, sLuminace, and sLuminance_alpha are
189 Modify Section 3.7.14, "sRGB Texture Color Conversion":
198 from an sRGB color space to a linear color space as part of
215 "... For framebuffer objects, components are sRGB-encoded if the
298 2) Should inherently incomplete compressed sRGB texture attachments
299 still return sRGB for FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
306 3) Should formats for sRGB luminance values be supported?
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_generate_mipmap_sRGB.txt40 with sRGB encoding. NV_generate_mipmap_sRGB lifts this restriction.
56 "If the format of a texture is sRGB, the error INVALID_OPERATION is
64 GenerateMipmap does not throw an error if the format of the texture is sRGB
74 1) How should mipmap generation work for sRGB textures?
76 RESOLVED: The best way to perform mipmap generation for sRGB
77 textures is by downsampling the sRGB image in a linear color
80 This involves converting the RGB components of sRGB texels
83 linear RGB values to sRGB for storage in the downsampled texture
86 (Remember alpha, when present, is linear even in sRGB texture
91 filter" meaning there is no requirement for how even non-sRGB
[all …]
DNV_sRGB_formats.txt58 formats with nonlinear sRGB color components.
61 containing sRGB values with identical red, green, and blue
65 algorithms are also added to provide compressed sRGB texture
68 Finally, sized variant of sRGB, sLuminace, and sLuminance_alpha are
189 Modify Section 3.7.14, "sRGB Texture Color Conversion":
198 from an sRGB color space to a linear color space as part of
215 "... For framebuffer objects, components are sRGB-encoded if the
298 2) Should inherently incomplete compressed sRGB texture attachments
299 still return sRGB for FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
306 3) Should formats for sRGB luminance values be supported?
[all …]
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
Dcompressedtex.txt16 Those formats listed as sRGB-encoded have in-memory representations of
44 | ename:VK_FORMAT_BC1_RGB_SRGB_BLOCK |BC1 with no alpha, sRGB-encoded
46 | ename:VK_FORMAT_BC1_RGBA_SRGB_BLOCK |BC1 with alpha, sRGB-encoded
48 | ename:VK_FORMAT_BC2_SRGB_BLOCK |BC2, sRGB-encoded
50 | ename:VK_FORMAT_BC3_SRGB_BLOCK |BC3, sRGB-encoded
60 | ename:VK_FORMAT_BC7_SRGB_BLOCK |BC7, sRGB-encoded
76 | ename:VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK |RGB ETC2 with sRGB encoding
78 | ename:VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK |RGB ETC2 with punch-through alpha and sRGB
80 | ename:VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK |RGBA ETC2 with sRGB encoding
100 | ename:VK_FORMAT_ASTC_4x4_SRGB_BLOCK ^|[eq]#4 {times} 4# ^|sRGB
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/third_party/mesa3d/docs/isl/
Dformats.rst94 Understanding sRGB
97 The sRGB colorspace is one of the least tractable concepts in the entire world
100 values. The sRGB color space, on the other hand, is non-linear and provides
102 relationship between linear and sRGB is governed by the following continuous
113 where :math:`c_l` is the linear color and :math:`c_s` is the color in sRGB.
117 The key to understanding sRGB is to think about it starting from the physical
118 display. All displays work natively in sRGB. On older displays, there isn't
122 the gamma curve of your average CRT is approximately the sRGB curve. More
125 in sRGB. When an image is sent to the X server, X passes the pixels on to the
129 the sRGB colorspace.
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/third_party/skia/third_party/externals/egl-registry/extensions/KHR/
DEGL_KHR_gl_colorspace.txt36 OpenGL or OpenGL ES contexts supporting sRGB default framebuffers,
41 Applications may wish to use sRGB format default framebuffers to
42 more easily achieve sRGB rendering to display devices. This
44 sRGB by OpenGL contexts supporting that capability.
73 and OpenGL ES contexts supporting sRGB framebuffers. EGL itself does
74 not distinguish multiple colorspace models. Refer to the ``sRGB
91 [fn1] Only OpenGL and OpenGL ES contexts which support sRGB
93 only to sRGB formats supported by the context (normally just SRGB8)
94 Older versions not supporting sRGB rendering will ignore this
96 enable GL_FRAMEBUFFER_SRGB to perform sRGB rendering, even when an
[all …]
/third_party/EGL/extensions/KHR/
DEGL_KHR_gl_colorspace.txt36 OpenGL or OpenGL ES contexts supporting sRGB default framebuffers,
41 Applications may wish to use sRGB format default framebuffers to
42 more easily achieve sRGB rendering to display devices. This
44 sRGB by OpenGL contexts supporting that capability.
73 and OpenGL ES contexts supporting sRGB framebuffers. EGL itself does
74 not distinguish multiple colorspace models. Refer to the ``sRGB
91 [fn1] Only OpenGL and OpenGL ES contexts which support sRGB
93 only to sRGB formats supported by the context (normally just SRGB8)
94 Older versions not supporting sRGB rendering will ignore this
96 enable GL_FRAMEBUFFER_SRGB to perform sRGB rendering, even when an
[all …]

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