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Searched refs:sRGBtoLinear6_16 (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
DConstants.hpp71 unsigned short sRGBtoLinear6_16[64]; member
DConstants.cpp272 sRGBtoLinear6_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x3F) * 0xFFFF + 0.5f); in Constants()
DSamplerCore.cpp2548 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_16)); in sRGBtoLinear16_6_16()