Searched refs:sRGBtoLinear6_16 (Results 1 – 3 of 3) sorted by relevance
71 unsigned short sRGBtoLinear6_16[64]; member
272 sRGBtoLinear6_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x3F) * 0xFFFF + 0.5f); in Constants()
2548 Pointer<Byte> LUT = Pointer<Byte>(constants + OFFSET(Constants,sRGBtoLinear6_16)); in sRGBtoLinear16_6_16()