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/third_party/skia/src/shaders/
DSkPerlinNoiseShader.cpp772 SkString sampleD = this->invokeChild(1, "half4(1)", args, "half2(bcoords.z, chanCoord)"); in emitCode() local
794 noiseCode.appendf("lattice = %s;", sampleD.c_str()); in emitCode()