Searched refs:sampleLocation (Results 1 – 1 of 1) sorted by relevance
608 …const deInt32 sampleLocation = gl.getUniformLocation(m_textureSamplerProgram->getProgram(), "u_… in drawOneIteration() local619 if (sampleLocation == -1) in drawOneIteration()649 gl.uniform1i(sampleLocation, sampleNdx); in drawOneIteration()