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Searched refs:samplerDesc (Results 1 – 15 of 15) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DSamplerValidationTests.cpp29 wgpu::SamplerDescriptor samplerDesc; in TEST_F() local
30 samplerDesc.lodMinClamp = NAN; in TEST_F()
31 ASSERT_DEVICE_ERROR(device.CreateSampler(&samplerDesc)); in TEST_F()
34 wgpu::SamplerDescriptor samplerDesc; in TEST_F() local
35 samplerDesc.lodMaxClamp = NAN; in TEST_F()
36 ASSERT_DEVICE_ERROR(device.CreateSampler(&samplerDesc)); in TEST_F()
39 wgpu::SamplerDescriptor samplerDesc; in TEST_F() local
40 samplerDesc.lodMaxClamp = INFINITY; in TEST_F()
41 device.CreateSampler(&samplerDesc); in TEST_F()
44 wgpu::SamplerDescriptor samplerDesc; in TEST_F() local
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DBindGroupValidationTests.cpp181 wgpu::SamplerDescriptor samplerDesc; in TEST_F() local
182 samplerDesc.minFilter = static_cast<wgpu::FilterMode>(0xFFFFFFFF); in TEST_F()
185 ASSERT_DEVICE_ERROR(errorSampler = device.CreateSampler(&samplerDesc)); in TEST_F()
/third_party/skia/src/gpu/mtl/
DGrMtlSampler.mm63 auto samplerDesc = [[MTLSamplerDescriptor alloc] init];
64 samplerDesc.rAddressMode = MTLSamplerAddressModeClampToEdge;
65 samplerDesc.sAddressMode = wrap_mode_to_mtl_sampler_address(samplerState.wrapModeX(),
67 samplerDesc.tAddressMode = wrap_mode_to_mtl_sampler_address(samplerState.wrapModeY(),
69 samplerDesc.magFilter = minMagFilter;
70 samplerDesc.minFilter = minMagFilter;
71 samplerDesc.mipFilter = mipFilter;
72 samplerDesc.lodMinClamp = 0.0f;
73 samplerDesc.lodMaxClamp = FLT_MAX; // default value according to docs.
74 samplerDesc.maxAnisotropy = 1.0f;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DRenderStateCache.cpp279 D3D11_SAMPLER_DESC samplerDesc; in getSamplerState() local
280 samplerDesc.Filter = in getSamplerState()
283 samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.getWrapS()); in getSamplerState()
284 samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.getWrapT()); in getSamplerState()
285 samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.getWrapR()); in getSamplerState()
286 samplerDesc.MipLODBias = 0; in getSamplerState()
287 samplerDesc.MaxAnisotropy = in getSamplerState()
289 samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.getCompareFunc()); in getSamplerState()
295 samplerDesc.BorderColor[0] = borderColor.red; in getSamplerState()
296 samplerDesc.BorderColor[1] = borderColor.green; in getSamplerState()
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DSwapChain11.cpp704 D3D11_SAMPLER_DESC samplerDesc; in initPassThroughResources() local
705 samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT; in initPassThroughResources()
706 samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in initPassThroughResources()
707 samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in initPassThroughResources()
708 samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in initPassThroughResources()
709 samplerDesc.MipLODBias = 0.0f; in initPassThroughResources()
710 samplerDesc.MaxAnisotropy = 0; in initPassThroughResources()
711 samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; in initPassThroughResources()
712 samplerDesc.BorderColor[0] = 0.0f; in initPassThroughResources()
713 samplerDesc.BorderColor[1] = 0.0f; in initPassThroughResources()
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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilSamplingTests.cpp492 wgpu::SamplerDescriptor samplerDesc; in DoDepthCompareRefTest() local
493 samplerDesc.compare = compare; in DoDepthCompareRefTest()
494 wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); in DoDepthCompareRefTest()
539 wgpu::SamplerDescriptor samplerDesc; in DoDepthCompareRefTest() local
540 samplerDesc.compare = compare; in DoDepthCompareRefTest()
541 wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); in DoDepthCompareRefTest()
632 wgpu::SamplerDescriptor samplerDesc; in TEST_P() local
633 wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); in TEST_P()
DObjectCachingTests.cpp308 wgpu::SamplerDescriptor samplerDesc; in TEST_P() local
309 wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); in TEST_P()
DCompressedTextureFormatTests.cpp141 wgpu::SamplerDescriptor samplerDesc; in CreateBindGroupForTest() local
142 samplerDesc.minFilter = wgpu::FilterMode::Nearest; in CreateBindGroupForTest()
143 samplerDesc.magFilter = wgpu::FilterMode::Nearest; in CreateBindGroupForTest()
144 wgpu::Sampler sampler = device.CreateSampler(&samplerDesc); in CreateBindGroupForTest()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DSamplerMtl.mm36 mtl::SamplerDesc samplerDesc(mState);
39 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc);
DTextureMtl.mm800 mtl::SamplerDesc samplerDesc(mState.getSamplerState());
806 samplerDesc.minFilter = MTLSamplerMinMagFilterNearest;
807 samplerDesc.magFilter = MTLSamplerMinMagFilterNearest;
808 if (samplerDesc.mipFilter != MTLSamplerMipFilterNotMipmapped)
810 samplerDesc.mipFilter = MTLSamplerMipFilterNearest;
813 samplerDesc.maxAnisotropy = 1;
817 samplerDesc.rAddressMode = MTLSamplerAddressModeClampToEdge;
818 samplerDesc.sAddressMode = MTLSamplerAddressModeClampToEdge;
819 samplerDesc.tAddressMode = MTLSamplerAddressModeClampToEdge;
822 displayMtl->getStateCache().getSamplerState(displayMtl->getMetalDevice(), samplerDesc);
Dmtl_render_utils.mm1545 SamplerDesc samplerDesc;
1546 samplerDesc.reset();
1547 samplerDesc.minFilter = samplerDesc.magFilter = GetFilter(params.filter);
1550 contextMtl->getMetalDevice(), samplerDesc),
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DSamplerHeapCacheD3D12.cpp130 const auto& samplerDesc = samplers[i]->GetSamplerDescriptor(); in GetOrCreate() local
131 d3d12Device->CreateSampler(&samplerDesc, in GetOrCreate()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DCopyTextureForBrowserHelper.cpp335 SamplerDescriptor samplerDesc = {}; in DoCopyTextureForBrowser() local
337 DAWN_TRY_ASSIGN(sampler, device->CreateSampler(&samplerDesc)); in DoCopyTextureForBrowser()
/third_party/skia/src/gpu/dawn/
DGrDawnGpu.cpp748 wgpu::SamplerDescriptor samplerDesc; in onRegenerateMipMapLevels() local
749 samplerDesc.minFilter = wgpu::FilterMode::Linear; in onRegenerateMipMapLevels()
750 wgpu::Sampler sampler = fDevice.CreateSampler(&samplerDesc); in onRegenerateMipMapLevels()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DTextureVk.cpp1817 vk::SamplerDesc samplerDesc(contextVk, samplerState, false, nullptr, in generateMipmapsWithCompute() local
1819 ANGLE_TRY(renderer->getSamplerCache().getSampler(contextVk, samplerDesc, &sampler)); in generateMipmapsWithCompute()
2740 vk::SamplerDesc samplerDesc(contextVk, mState.getSamplerState(), mState.isStencilMode(), in syncState() local
2742 ANGLE_TRY(renderer->getSamplerCache().getSampler(contextVk, samplerDesc, &mSampler)); in syncState()