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Searched refs:samplerTexture (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp221 mState.samplerTexture[type][sampler] = nullptr; in ~Context()
1196 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()
1741 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()
1757 return mState.samplerTexture[type][sampler]; in getSamplerTexture()
2160 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()
2169 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()
2178 *params = mState.samplerTexture[TEXTURE_2D_RECT][mState.activeSampler].name(); in getIntegerv()
2187 *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name(); in getIntegerv()
2196 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); in getIntegerv()
2237 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); in getIntegerv()
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DContext.h395 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member
/third_party/skia/third_party/externals/angle2/doc/
DVTF.md44 * Context.h - increase size of samplerTexture