Searched refs:samplerTexture (Results 1 – 3 of 3) sorted by relevance
221 mState.samplerTexture[type][sampler] = nullptr; in ~Context()1196 mState.samplerTexture[type][mState.activeSampler] = getTexture(texture); in bindTexture()1741 GLuint texid = mState.samplerTexture[type][sampler].name(); in getSamplerTexture()1757 return mState.samplerTexture[type][sampler]; in getSamplerTexture()2160 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].name(); in getIntegerv()2169 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].name(); in getIntegerv()2178 *params = mState.samplerTexture[TEXTURE_2D_RECT][mState.activeSampler].name(); in getIntegerv()2187 *params = mState.samplerTexture[TEXTURE_EXTERNAL][mState.activeSampler].name(); in getIntegerv()2196 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].name(); in getIntegerv()2237 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].name(); in getIntegerv()[all …]
395 gl::BindingPointer<Texture> samplerTexture[TEXTURE_TYPE_COUNT][MAX_COMBINED_TEXTURE_IMAGE_UNITS]; member
44 * Context.h - increase size of samplerTexture