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Searched refs:sampler_bind_count (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_resource.h145 uint16_t sampler_bind_count[2]; //gfx, compute member
Dzink_context.c1702 res->sampler_bind_count[stage == PIPE_SHADER_COMPUTE]--; in unbind_samplerview()
1741 res->sampler_bind_count[shader_type == PIPE_SHADER_COMPUTE]++; in zink_set_sampler_views()
2417 unsigned find = res->sampler_bind_count[0]; in update_res_sampler_layouts()
2465 if (i == ctx->fb_state.nr_cbufs && res->sampler_bind_count[0]) in zink_prep_fb_attachment()
2778 if (res->sampler_bind_count[0]) { in unbind_fb_surface()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst4750 - zink: use sampler_bind_count to simplify some code