Searched refs:sampler_bind_count (Results 1 – 3 of 3) sorted by relevance
145 uint16_t sampler_bind_count[2]; //gfx, compute member
1702 res->sampler_bind_count[stage == PIPE_SHADER_COMPUTE]--; in unbind_samplerview()1741 res->sampler_bind_count[shader_type == PIPE_SHADER_COMPUTE]++; in zink_set_sampler_views()2417 unsigned find = res->sampler_bind_count[0]; in update_res_sampler_layouts()2465 if (i == ctx->fb_state.nr_cbufs && res->sampler_bind_count[0]) in zink_prep_fb_attachment()2778 if (res->sampler_bind_count[0]) { in unbind_fb_surface()
4750 - zink: use sampler_bind_count to simplify some code