Searched refs:sampler_pool (Results 1 – 4 of 4) sorted by relevance
253 struct d3d12_descriptor_pool *sampler_pool; member
91 d3d12_descriptor_pool_free(ctx->sampler_pool); in d3d12_context_destroy()693 d3d12_descriptor_pool_alloc_handle(ctx->sampler_pool, &ss->handle); in d3d12_create_sampler_state()700 d3d12_descriptor_pool_alloc_handle(ctx->sampler_pool, in d3d12_create_sampler_state()2140 d3d12_descriptor_pool_alloc_handle(ctx->sampler_pool, &ctx->null_sampler); in d3d12_init_null_sampler()2563 ctx->sampler_pool = d3d12_descriptor_pool_new(screen, in d3d12_context_create()2566 if (!ctx->sampler_pool) { in d3d12_context_create()
579 struct dzn_descriptor_heap_pool cbv_srv_uav_pool, sampler_pool; member
273 dzn_descriptor_heap_pool_finish(&cmdbuf->sampler_pool); in dzn_cmd_buffer_destroy()385 dzn_descriptor_heap_pool_init(&cmdbuf->sampler_pool, device, in dzn_cmd_buffer_create()483 dzn_descriptor_heap_pool_reset(&cmdbuf->sampler_pool); in dzn_cmd_buffer_reset()2305 &cmdbuf->cbv_srv_uav_pool : &cmdbuf->sampler_pool; in dzn_cmd_buffer_update_heaps()