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Searched refs:savedRepeat (Results 1 – 2 of 2) sorted by relevance

/third_party/unity/extras/fixture/test/
Dunity_fixture_Test.c92 static unsigned int savedRepeat; variable
99 savedRepeat = UnityFixture.RepeatCount; in TEST_SETUP()
107 UnityFixture.RepeatCount= savedRepeat; in TEST_TEAR_DOWN()
/third_party/cJSON/tests/unity/extras/fixture/test/
Dunity_fixture_Test.c160 static unsigned int savedRepeat; variable
167 savedRepeat = UnityFixture.RepeatCount; in TEST_SETUP()
175 UnityFixture.RepeatCount= savedRepeat; in TEST_TEAR_DOWN()