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Searched refs:saved_uniforms (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/common/
Dac_nir_lower_ngg.c50 struct u_vector saved_uniforms; member
956 ASSERTED int vec_ok = u_vector_init(&nogs_state->saved_uniforms, 4, sizeof(saved_uniform)); in save_reusable_variables()
1024 saved_uniform *saved = (saved_uniform *) u_vector_add(&nogs_state->saved_uniforms); in save_reusable_variables()
1080 if (!u_vector_length(&nogs_state->saved_uniforms)) { in apply_reusable_variables()
1081 u_vector_finish(&nogs_state->saved_uniforms); in apply_reusable_variables()
1104 u_vector_foreach(saved, &nogs_state->saved_uniforms) { in apply_reusable_variables()
1113 u_vector_finish(&nogs_state->saved_uniforms); in apply_reusable_variables()