Searched refs:scissorTestEnabled (Results 1 – 14 of 14) sorted by relevance
83 bool scissorTestEnabled; member103 : scissorTestEnabled (false) in RenderState()
149 state.scissorTestEnabled = rnd.getFloat() < scissorTestProbability; in computeRandomRenderState()155 if (state.scissorTestEnabled) in computeRandomRenderState()
226 if (state.scissorTestEnabled) in setRenderState()
241 bool scissorTestEnabled; member279 : scissorTestEnabled (false) in FragmentOperationState()
864 if (state.scissorTestEnabled) in render()
100 dst.scissorTestEnabled = src.scissorTestEnabled; in translateState()155 if (state.scissorTestEnabled) in setGLState()
395 dst.state.scissorTestEnabled = false; in translateCommand()
258 const bool scissorTestEnabled,279 const bool scissorTestEnabled, in OcclusionQueryTestInstance() argument287 , m_scissorTestEnabled (scissorTestEnabled) in OcclusionQueryTestInstance()
97 mState.scissorTestEnabled = false; in Context()619 mState.scissorTestEnabled = enabled; in setScissorTestEnabled()624 return mState.scissorTestEnabled; in isScissorTestEnabled()1869 case GL_SCISSOR_TEST: *params = mState.scissorTestEnabled; break; in getBooleanv()2758 if(mState.scissorTestEnabled) in applyScissor()3490 if(mState.scissorTestEnabled) in clearColorBuffer()3533 if(mState.scissorTestEnabled) in clearDepthBuffer()3561 if(mState.scissorTestEnabled) in clearStencilBuffer()4112 …if(mState.scissorTestEnabled) // Only write to parts of the destination framebuffer which pass t… in blitFramebuffer()
345 bool scissorTestEnabled; member
191 bool RequiresMultiviewClear(const FramebufferState &state, bool scissorTestEnabled) in RequiresMultiviewClear() argument
4342 state.fragOps.scissorTestEnabled = m_scissorEnabled; in drawWithReference()