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Searched refs:scissor_changed (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_context.h299 bool scissor_changed; member
Dzink_draw.cpp607 …if (BATCH_CHANGED || ctx->scissor_changed || ctx->vp_state_changed || (DYNAMIC_STATE == ZINK_NO_DY… in zink_draw()
630 ctx->scissor_changed = false; in zink_draw()
Dzink_state.c678 ctx->scissor_changed = true; in zink_bind_rasterizer_state()
Dzink_render_pass.c766 ctx->scissor_changed = true; in zink_render_update_swapchain()
Dzink_context.c1209 ctx->scissor_changed = true; in zink_set_scissor_states()
2944 ctx->scissor_changed = true; in zink_set_framebuffer_state()