Searched refs:scissor_states (Results 1 – 7 of 7) sorted by relevance
611 scissors[i].offset.x = ctx->vp_state.scissor_states[i].minx; in zink_draw()612 scissors[i].offset.y = ctx->vp_state.scissor_states[i].miny; in zink_draw()613 …scissors[i].extent.width = ctx->vp_state.scissor_states[i].maxx - ctx->vp_state.scissor_states[i].… in zink_draw()614 …scissors[i].extent.height = ctx->vp_state.scissor_states[i].maxy - ctx->vp_state.scissor_states[i]… in zink_draw()
143 struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS]; member
406 util_blitter_save_scissor(ctx->blitter, ctx->vp_state.scissor_states); in zink_blit_begin()
1208 ctx->vp_state.scissor_states[start_slot + i] = states[i]; in zink_set_scissor_states()
198 struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS]; member
553 util_blitter_save_scissor(ctx->blitter, ctx->scissor_states); in util_blit_save_state()
1367 ctx->scissor_states[start_slot + i] = states[i]; in d3d12_set_scissor_states()