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Searched refs:secondArgument (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DTextureStage.cpp43 secondArgument = SOURCE_CURRENT; in init()
70 state.secondArgument = secondArgument; in textureStageState()
150 void TextureStage::setSecondArgument(SourceArgument secondArgument) in setSecondArgument() argument
152 this->secondArgument = secondArgument; in setSecondArgument()
224 return secondArgument == source; in usesColor()
233 if(firstArgument == source || secondArgument == source) in usesColor()
294 …if(secondArgument == source && (secondModifier == MODIFIER_ALPHA || secondModifier == MODIFIER_INV… in usesAlpha()
309 if(firstArgument == source || secondArgument == source) in usesAlpha()
316 …if(secondArgument == source && (secondModifier == MODIFIER_ALPHA || secondModifier == MODIFIER_INV… in usesAlpha()
DTextureStage.hpp103 unsigned int secondArgument : BITS(SOURCE_LAST); member
147 void setSecondArgument(SourceArgument secondArgument);
178 SourceArgument secondArgument; member in sw::TextureStage
DPixelProcessor.hpp212 void setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument);
DPixelProcessor.cpp216 … PixelProcessor::setSecondArgument(unsigned int stage, TextureStage::SourceArgument secondArgument) in setSecondArgument() argument
220 context->textureStage[stage].setSecondArgument(secondArgument); in setSecondArgument()
/third_party/node/deps/v8/src/inspector/
Dv8-console-message.cc276 v8::Local<v8::Value> secondArgument = m_arguments[1]->Get(isolate); in wrapArguments() local
277 if (secondArgument->IsArray()) { in wrapArguments()
278 columns = secondArgument.As<v8::Array>(); in wrapArguments()
279 } else if (secondArgument->IsString()) { in wrapArguments()
282 if (array->Set(context, 0, secondArgument).IsJust()) { in wrapArguments()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp2202 ValueId secondArgument; in build() member
2241 …ro_op_var_preserve", B_ZIN_PRESERVE, zc.operationId, V_ZERO, zc.secondArgument, zc.preserveZe… in build()
2242 …_op_var_preserve", B_ZIN_PRESERVE, zc.operationId, V_MINUS_ZERO, zc.secondArgument, zc.preserveSZ… in build()
2243 …inf_op_var_preserve", B_ZIN_PRESERVE, zc.operationId, V_INF, zc.secondArgument, zc.preserveIn… in build()
2244 …f_op_var_preserve", B_ZIN_PRESERVE, zc.operationId, V_MINUS_INF, zc.secondArgument, zc.preserveSI… in build()
2245 …nan_op_var_preserve", B_ZIN_PRESERVE, zc.operationId, V_NAN, zc.secondArgument, zc.preserveNa… in build()
2249 …preserve_nostorage", B_ZIN_PRESERVE, zc.operationId, V_ZERO, zc.secondArgument, zc.preserveZe… in build()
2250 …eserve_nostorage", B_ZIN_PRESERVE, zc.operationId, V_MINUS_ZERO, zc.secondArgument, zc.preserveSZ… in build()
2251 …_preserve_nostorage", B_ZIN_PRESERVE, zc.operationId, V_INF, zc.secondArgument, zc.preserveIn… in build()
2252 …eserve_nostorage", B_ZIN_PRESERVE, zc.operationId, V_MINUS_INF, zc.secondArgument, zc.preserveSI… in build()
[all …]
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelPipeline.cpp394 textureStage.secondArgument == TextureStage::SOURCE_CONSTANT || in blendTexture()
407 textureStage.secondArgument == TextureStage::SOURCE_TFACTOR || in blendTexture()
456 switch(textureStage.secondArgument) in blendTexture()