Searched refs:secondary_enable (Results 1 – 4 of 4) sorted by relevance
197 } else if (info->stage == MESA_SHADER_VERTEX && info->vs.secondary_enable) { in pan_shader_prepare_bifrost_rsd()
316 bool secondary_enable; member
3614 bool secondary_shader = vs->info.vs.secondary_enable; in panfrost_direct_draw()3778 bool secondary_shader = vs->info.vs.secondary_enable; in panfrost_indirect_draw()4554 bool secondary_enable = (vs && state->info.vs.secondary_enable); in prepare_shader()4556 unsigned nr_variants = secondary_enable ? 3 : vs ? 2 : 1; in prepare_shader()4587 if (!secondary_enable) in prepare_shader()
5242 info->vs.secondary_enable = (binary->size > offset); in bi_compile_variant()