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Searched refs:setAddressingModeV (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DSampler.hpp181 void setAddressingModeV(AddressingMode addressingMode);
DVertexProcessor.hpp257 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DPixelProcessor.hpp234 void setAddressingModeV(unsigned int sampler, AddressingMode addressingMode);
DRenderer.hpp299 void setAddressingModeV(SamplerType type, int sampler, AddressingMode addressingMode);
DVertexProcessor.cpp560 void VertexProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::VertexProcessor
564 context->sampler[TEXTURE_IMAGE_UNITS + sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DSampler.cpp276 void Sampler::setAddressingModeV(AddressingMode addressingMode) in setAddressingModeV() function in sw::Sampler
DPixelProcessor.cpp405 void PixelProcessor::setAddressingModeV(unsigned int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::PixelProcessor
409 context->sampler[sampler].setAddressingModeV(addressMode); in setAddressingModeV()
DRenderer.cpp2414 void Renderer::setAddressingModeV(SamplerType type, int sampler, AddressingMode addressMode) in setAddressingModeV() function in sw::Renderer
2418 PixelProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
2422 VertexProcessor::setAddressingModeV(sampler, addressMode); in setAddressingModeV()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp101 setAddressingModeV(sw::SAMPLER_PIXEL, i, ADDRESSING_WRAP); in Device()
112 setAddressingModeV(sw::SAMPLER_VERTEX, i, ADDRESSING_WRAP); in Device()
DContext.cpp3202 device->setAddressingModeV(samplerType, samplerIndex, es2sw::ConvertTextureWrap(wrapT)); in applyTextures()