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Searched refs:setAutoMapLocations (Results 1 – 6 of 6) sorted by relevance

/third_party/glslang/gtests/
DLink.FromFile.Vk.cpp65 shader->setAutoMapLocations(true); in TEST_P()
DTestFixture.h226 shader.setAutoMapLocations(true);
307 shader.setAutoMapLocations(true); in compileLinkIoMap()
356 shader.setAutoMapLocations(true);
/third_party/glslang/glslang/Public/
DShaderLang.h474 GLSLANG_EXPORT void setAutoMapLocations(bool map);
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1847 void TShader::setAutoMapLocations(bool map) { intermediate->setAutoMapLocations(map); } in setAutoMapLocations() function in glslang::TShader
Dlocalintermediate.h638 void setAutoMapLocations(bool map) in setAutoMapLocations() function
/third_party/glslang/StandAlone/
DStandAlone.cpp1057 shader->setAutoMapLocations(true); in CompileAndLinkShaderUnits()