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Searched refs:setBlendConstant (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.hpp160 void setBlendConstant(const float4 &blendConstant);
DPixelProcessor.cpp56 void PixelProcessor::setBlendConstant(const float4 &blendConstant) in setBlendConstant() function in sw::PixelProcessor
DRenderer.cpp200 pixelProcessor.setBlendConstant(pipelineState.getBlendConstants()); in draw()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DGPURenderPassEncoder.h49 void setBlendConstant(Napi::Env, interop::GPUColor color) override;
DGPURenderPassEncoder.cpp51 void GPURenderPassEncoder::setBlendConstant(Napi::Env env, interop::GPUColor color) { in setBlendConstant() function in wgpu::binding::GPURenderPassEncoder
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.hpp282 void setBlendConstant(const Color<float> &blendConstant);
DPixelProcessor.cpp724 void PixelProcessor::setBlendConstant(const Color<float> &blendConstant) in setBlendConstant() function in sw::PixelProcessor
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DDevice.cpp87 setBlendConstant(0xFFFFFFFF); in Device()
DContext.cpp2890 device->setBlendConstant(es2sw::ConvertColor(mState.blendColor)); in applyState()