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Searched refs:setCurrentContext (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/modules/canvaskit/
Dinterface.js452 CanvasKit.setCurrentContext(this._context);
458 CanvasKit.setCurrentContext(this._context);
464 CanvasKit.setCurrentContext(this._context);
472 CanvasKit.setCurrentContext(this._context);
478 CanvasKit.setCurrentContext(this._context);
503 CanvasKit.setCurrentContext(this._context);
544 CanvasKit.setCurrentContext(this._context);
549 CanvasKit.setCurrentContext(this._context);
559 CanvasKit.setCurrentContext(this._context);
564 CanvasKit.setCurrentContext(this._context);
[all …]
Dcpu.js76 CanvasKit.setCurrentContext(this._context);
104 CanvasKit.setCurrentContext = CanvasKit.setCurrentContext || function() {
Dgpu.js69 if (!this.setCurrentContext(ctx)) {
172 CanvasKit.setCurrentContext(this._context);
205 CanvasKit.setCurrentContext(this._context);
268 CanvasKit.setCurrentContext = function(ctx) { function in CanvasKit
DCHANGELOG.md38 - `CanvasKit.setCurrentContext` and `CanvasKit.currentContext`. Existing calls can be deleted.
/third_party/skia/tools/gpu/gl/iOS/
DCreatePlatformGLTestContext_iOS.mm21 return [context] { [EAGLContext setCurrentContext:context]; };
59 [EAGLContext setCurrentContext:fEAGLContext.get()];
89 [EAGLContext setCurrentContext:nil];
99 if (![EAGLContext setCurrentContext:nil]) {
105 if (![EAGLContext setCurrentContext:fEAGLContext.get()]) {
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DDisplayEAGL.mm77 if (![getEAGLContextClass() setCurrentContext:mContext])
115 [getEAGLContextClass() setCurrentContext:nil];
128 if (![getEAGLContextClass() setCurrentContext:mContext])
142 if (![getEAGLContextClass() setCurrentContext:nil])
361 [getEAGLContextClass() setCurrentContext:nil];
367 if (![getEAGLContextClass() setCurrentContext:static_cast<EAGLContext *>(mContext)])
377 [getEAGLContextClass() setCurrentContext:nil];
DWindowSurfaceEAGL.mm81 [getEAGLContextClass() setCurrentContext:mDisplayContext];
117 [getEAGLContextClass() setCurrentContext:nil];
/third_party/skia/experimental/wasm-skp-debugger/
Dcpu.js83 DebuggerView.setCurrentContext = DebuggerView.setCurrentContext || function() {
/third_party/skia/experimental/skottiekit/
Dcpu.js82 SkottieKit.setCurrentContext = SkottieKit.setCurrentContext || function() {
Dexterns.js39 setCurrentContext: function() {}, method
Dinterface.js23 SkottieKit.setCurrentContext(this._context);
/third_party/skia/tools/sk_app/ios/
DGLWindowContext_ios.mm88 if (![EAGLContext setCurrentContext:fGLContext]) {
138 [EAGLContext setCurrentContext:nil];
DRasterWindowContext_ios.mm98 if (![EAGLContext setCurrentContext:fGLContext]) {
152 [EAGLContext setCurrentContext:nil];
/third_party/vk-gl-cts/framework/platform/ios/
DtcuIOSPlatform.mm130 if (![EAGLContext setCurrentContext:m_context])
143 [EAGLContext setCurrentContext:nil];
153 [EAGLContext setCurrentContext:nil];
/third_party/skia/tools/skottie_ios_app/
DSkiaGLContext.mm124 [EAGLContext setCurrentContext:[self eaglContext]];
126 [EAGLContext setCurrentContext:oldContext];
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
Dmain.h50 void setCurrentContext(Context *ctx);
DDisplay.cpp626 setCurrentContext(nullptr); in destroyContext()
Dmain.cpp244 void setCurrentContext(egl::Context *ctx) in setCurrentContext() function
DlibEGL.cpp999 egl::setCurrentContext(context); in MakeCurrent()
/third_party/vk-gl-cts/framework/platform/null/
DtcuNullRenderContext.cpp277 void setCurrentContext (Context* context) in setCurrentContext() function
767 setCurrentContext(m_context); in RenderContext()
772 setCurrentContext(DE_NULL); in ~RenderContext()
/third_party/gstreamer/gstplugins_base/gst-libs/gst/gl/eagl/
Dgstglcontext_eagl.m254 [EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)];
435 if ([EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)] == NO) {
441 if ([EAGLContext setCurrentContext:nil] == NO) {