Searched refs:setCurrentContext (Results 1 – 21 of 21) sorted by relevance
452 CanvasKit.setCurrentContext(this._context);458 CanvasKit.setCurrentContext(this._context);464 CanvasKit.setCurrentContext(this._context);472 CanvasKit.setCurrentContext(this._context);478 CanvasKit.setCurrentContext(this._context);503 CanvasKit.setCurrentContext(this._context);544 CanvasKit.setCurrentContext(this._context);549 CanvasKit.setCurrentContext(this._context);559 CanvasKit.setCurrentContext(this._context);564 CanvasKit.setCurrentContext(this._context);[all …]
76 CanvasKit.setCurrentContext(this._context);104 CanvasKit.setCurrentContext = CanvasKit.setCurrentContext || function() {
69 if (!this.setCurrentContext(ctx)) {172 CanvasKit.setCurrentContext(this._context);205 CanvasKit.setCurrentContext(this._context);268 CanvasKit.setCurrentContext = function(ctx) { function in CanvasKit
38 - `CanvasKit.setCurrentContext` and `CanvasKit.currentContext`. Existing calls can be deleted.
21 return [context] { [EAGLContext setCurrentContext:context]; };59 [EAGLContext setCurrentContext:fEAGLContext.get()];89 [EAGLContext setCurrentContext:nil];99 if (![EAGLContext setCurrentContext:nil]) {105 if (![EAGLContext setCurrentContext:fEAGLContext.get()]) {
77 if (![getEAGLContextClass() setCurrentContext:mContext])115 [getEAGLContextClass() setCurrentContext:nil];128 if (![getEAGLContextClass() setCurrentContext:mContext])142 if (![getEAGLContextClass() setCurrentContext:nil])361 [getEAGLContextClass() setCurrentContext:nil];367 if (![getEAGLContextClass() setCurrentContext:static_cast<EAGLContext *>(mContext)])377 [getEAGLContextClass() setCurrentContext:nil];
81 [getEAGLContextClass() setCurrentContext:mDisplayContext];117 [getEAGLContextClass() setCurrentContext:nil];
83 DebuggerView.setCurrentContext = DebuggerView.setCurrentContext || function() {
82 SkottieKit.setCurrentContext = SkottieKit.setCurrentContext || function() {
39 setCurrentContext: function() {}, method
23 SkottieKit.setCurrentContext(this._context);
88 if (![EAGLContext setCurrentContext:fGLContext]) {138 [EAGLContext setCurrentContext:nil];
98 if (![EAGLContext setCurrentContext:fGLContext]) {152 [EAGLContext setCurrentContext:nil];
130 if (![EAGLContext setCurrentContext:m_context])143 [EAGLContext setCurrentContext:nil];153 [EAGLContext setCurrentContext:nil];
124 [EAGLContext setCurrentContext:[self eaglContext]];126 [EAGLContext setCurrentContext:oldContext];
50 void setCurrentContext(Context *ctx);
626 setCurrentContext(nullptr); in destroyContext()
244 void setCurrentContext(egl::Context *ctx) in setCurrentContext() function
999 egl::setCurrentContext(context); in MakeCurrent()
277 void setCurrentContext (Context* context) in setCurrentContext() function767 setCurrentContext(m_context); in RenderContext()772 setCurrentContext(DE_NULL); in ~RenderContext()
254 [EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)];435 if ([EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)] == NO) {441 if ([EAGLContext setCurrentContext:nil] == NO) {