Searched refs:setDependentDirtyBit (Results 1 – 2 of 2) sorted by relevance
657 setDependentDirtyBit(true, index); in onSubjectStateChange()665 setDependentDirtyBit(false, index); in onSubjectStateChange()685 setDependentDirtyBit(true, index); in onSubjectStateChange()695 setDependentDirtyBit(false, index); in onSubjectStateChange()704 void VertexArray::setDependentDirtyBit(bool contentsChanged, angle::SubjectIndex index) in setDependentDirtyBit() function in gl::VertexArray775 setDependentDirtyBit(true, bufferIndex); in onBufferContentsChange()
324 void setDependentDirtyBit(bool contentsChanged, angle::SubjectIndex index);