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Searched refs:setDepthMask (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h106 void setDepthMask(bool depthMask);
DStateManager9.cpp374 setDepthMask(depthStencilState.depthMask); in setBlendDepthRasterStates()
684 void StateManager9::setDepthMask(bool depthMask) in setDepthMask() function in rx::StateManager9
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
DDisplayGbm.cpp679 sm->setDepthMask(true); in drawWithTexture()
726 sm->setDepthMask(true); in drawBuffer()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DStateManagerGL.h216 void setDepthMask(bool mask);
DStateManagerGL.cpp1516 void StateManagerGL::setDepthMask(bool mask) in setDepthMask() function in rx::StateManagerGL
1884 setDepthMask(state.getDepthStencilState().depthMask); in syncState()
2831 setDepthMask(state->depthMask); in restoreNativeContext()
DBlitGL.cpp142 stateManager->setDepthMask(true); in SetClearState()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.h476 void setDepthMask(bool mask);
DContext.cpp736 void Context::setDepthMask(bool mask) in setDepthMask() function in es2::Context
DlibGLESv2.cpp1357 context->setDepthMask(flag != GL_FALSE); in DepthMask()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DState.h153 void setDepthMask(bool mask);
DState.cpp805 void State::setDepthMask(bool mask) in setDepthMask() function in gl::State
DContext.cpp5500 mState.setDepthMask(ConvertToBool(flag)); in depthMask()