Searched refs:setDepthRange (Results 1 – 11 of 11) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | StateManagerGL.h | 200 void setDepthRange(float near, float far);
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D | StateManagerGL.cpp | 1130 void StateManagerGL::setDepthRange(float near, float far) in setDepthRange() function in rx::StateManagerGL 1833 setDepthRange(state.getNearPlane(), state.getFarPlane()); in syncState() 2832 setDepthRange(state->depthRage[0], state->depthRage[1]); in restoreNativeContext()
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D | BlitGL.cpp | 87 stateManager->setDepthRange(0.0f, 1.0f); in enter()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/ |
D | DisplayGbm.cpp | 680 sm->setDepthRange(0, 1); in drawWithTexture()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 426 void setDepthRange(float zNear, float zFar);
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D | Context.cpp | 408 void Context::setDepthRange(float zNear, float zFar) in setDepthRange() function in es2::Context
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D | libGLESv2.cpp | 1369 context->setDepthRange(zNear, zFar); in DepthRangef()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | Context_gles_1_0.cpp | 111 mState.setDepthRange(clamp01(ConvertFixedToFloat(n)), clamp01(ConvertFixedToFloat(f))); in depthRangex()
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D | State.h | 174 void setDepthRange(float zNear, float zFar);
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D | State.cpp | 868 void State::setDepthRange(float zNear, float zFar) in setDepthRange() function in gl::State
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D | Context.cpp | 5505 mState.setDepthRange(clamp01(zNear), clamp01(zFar)); in depthRangef()
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