Home
last modified time | relevance | path

Searched refs:setEnvTarget (Results 1 – 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp288 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10000); in compileShaderToSpirV()
291 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10100); in compileShaderToSpirV()
294 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10200); in compileShaderToSpirV()
297 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10300); in compileShaderToSpirV()
300 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10400); in compileShaderToSpirV()
303 shader.setEnvTarget(glslang::EshTargetSpv, (glslang::EShTargetLanguageVersion)0x10500); in compileShaderToSpirV()
/third_party/ffmpeg/libavfilter/
Dglslang.cpp172 shader->setEnvTarget(EShTargetSpv, SPIRV_VERSION); in glslang_compile()
/third_party/glslang/glslang/OSDependent/Web/
Dglslang.js.cpp225 shader.setEnvTarget(glslang::EShTargetSpv, spirv_version); in convert_glsl_to_spirv()
/third_party/skia/third_party/externals/swiftshader/tests/VulkanWrapper/
DUtil.cpp150 glslangShader->setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3); in compileGLSLtoSPIRV()
/third_party/glslang/gtests/
DTestFixture.h240 shader.setEnvTarget(glslang::EShTargetSpv, targetLanguageVersion);
246 shader.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0);
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcSpirvUtils.cpp230 shader.setEnvTarget(glslang::EshTargetSpv, getSpirvTargetVersion(version)); in compileGlslToSpirV()
/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp341 shader->shader->setEnvTarget(c_shader_target_language(input->target_language), in glslang_shader_create()
/third_party/glslang/
DREADME.md375 setEnvTarget(EShTargetSpv, EShTargetSpv_1_0 or EShTargetSpv_1_3);
391 setEnvTarget(EShTargetNone, 0);
396 `setEnvInput, setEnvClient, and setEnvTarget`.
/third_party/glslang/glslang/Public/
DShaderLang.h526 void setEnvTarget(EShTargetLanguage lang, EShTargetLanguageVersion version) in setEnvTarget() function
/third_party/glslang/StandAlone/
DStandAlone.cpp1085 shader->setEnvTarget(TargetLanguage, TargetVersion); in CompileAndLinkShaderUnits()