Searched refs:setFramebufferSRGBEnabled (Results 1 – 4 of 4) sorted by relevance
1399 stateManager->setFramebufferSRGBEnabled(context, hasSRGBAttachment); in syncClearState()1403 stateManager->setFramebufferSRGBEnabled(context, !mIsDefault); in syncClearState()1433 stateManager->setFramebufferSRGBEnabled(context, in syncClearBufferState()1439 stateManager->setFramebufferSRGBEnabled(context, !mIsDefault); in syncClearBufferState()
246 void setFramebufferSRGBEnabled(const gl::Context *context, bool enabled);
2204 void StateManagerGL::setFramebufferSRGBEnabled(const gl::Context *context, bool enabled) in setFramebufferSRGBEnabled() function in rx::StateManagerGL2237 setFramebufferSRGBEnabled(context, false); in setFramebufferSRGBEnabledForFramebuffer()2241 setFramebufferSRGBEnabled(context, enabled); in setFramebufferSRGBEnabledForFramebuffer()
1068 mStateManager->setFramebufferSRGBEnabled(context, true); in generateSRGBMipmap()